But you’d better not kill the groove, hay hay

So as we embark further and further down this board-game-rabbit-hole absolute wonderland we arrive at the group game.

Last week Kris, Emily numero uno, Emily numero dos (you decide) and myself after a lot of determination and time, created a pretty functional board game involving shopping lists and the little Coles plastic collectable groceries.

It involved rolling two dice to determine, respective of the x and y axis, where you could take a grocery from. The aim was to take turns rolling dice, picking groceries, selling back to the ‘supermarket’ and/or purchasing the desired groceries to fulfil your shopping list of 4 different things, first to tick all items off wins.

It was incredibly fulfilling and a proud moment when we actually had a working game that was also enjoyable through the mechanics and the theme, who knew.

So, then comes the putting together of our actual board game, thus moving to..

Murder in the Hay

Our theme, atmosphere, characters and general storyline is rock solid. There has been a murder at a farm, the killer is unknown and there are a variety of characters that have been brought to life through the farm animals with specific identities, abilities and attitudes i.e. Carol the Chicken, Podge the Pig and Shia the Sheep.


Kris and Emily Grujevski are undertaking the detailing of theme and explaining the rules. We are aiming to abide by the 3 act structure of beginning, middle and end as a way to ground the richness of our theme and utilise character abilities etc. throughout. We have a clear and prominent influence and attachment to Resistance (below picture)

resistance everything

Emily and myself are undertaking with keen interest and excitement; the design, illustration and bringing to fruition our theme, characters and environment. With clear identities of each character we will illustrate player cards, also creating a board game with (at the moment) 4-5 different illustrated locations them being the paddock, the river, the pen, the farmers house and the hay stack.

enivronments draft

We want the materiality to be immediately noticed, with:

  • High quality printed cards for characters like The Resistance cards (below left)
  • Weighted plastic chips to distinguish the innocent and the murder/s, such as the resource chips from Splendor (below middle)
  • a board to play on alike that of Cluedo with same general set up with different areas (below right)

Emily and i both have a background in design being adept in the adobe suite and we will mostly be utilising photoshop with elements of indesign and illustrator. For the presentation we will create a variety of sketches and ultimately 2-3 streamlined finished versions of the characters. We will design and curate the presentation and placement of information and through illustrations, give the audience a doorway into the general atmosphere of our game.

We all have a clear desire to put forward a high quality in the design, the mechanics and materiality. All of us are striving to produce a game of complexity, aesthetic and materiality akin to The Resistance. With high materiality we would definitely suffer manufacturing costs but do make it up in profitability should it be successful. In comparison to The Resistance, our game (plus a board) would be on the same level thus inferring a price around the same maybe slightly higher; being sold on average for around $25-$30 whereas we may market a price around $30-$40 to compensate for added quality.

Our theme with the word “murder” in the title, already immediately narrows our audience to 12 years old and above, that is our desire as we specifically want it to fall under the murder mystery, cluedo-esque genre that young adults and above are already so entranced and intrigued by. This is our desired audience and due to the popularity of the genre, with the added flare of the farmer theme, can hit a cool niche and create a desire-able game at a moderate price with high materiality.



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